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Void Collector
Void Collector is my first commercial video game, developed during my senior year of college. The goal was to finish the game before graduation. I succeeded, with (at least a little) time left to spare. It was an extremely fun project to complete.


While I enjoyed making work at College or for Clients alike, Void Collector represents a project made from pure passion. I'm extremely proud of it, as it took all the lessons I learned from years of trying and failing to create a game on my own.
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The hardest part of a project like this is discipline. Just spending a day or two distracted can make it challenging to get back in the groove to work and reach deadlines. Fortunately, I was able to develop and maintain a healthy balance of school work and game development to complete the project within a reasonable timeline.
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